When Do Microtransactions Go Too Far?
**Episode Contains Spoilers for Dragon Age: Origins** Microtransaction and service games have changed the gaming industry – and not necessarily for the better. In this week's episode, we discuss the impact these have had on the gaming community, specifically in reference to the latest news from BioWare that Dragon Age 4 will be a single-player RPG.
**Episode Contains Spoilers for Dragon Age: Origins**
Microtransaction and service games have changed the gaming industry – and not necessarily for the better. In this week's episode, we discuss the impact these have had on the gaming community, specifically in reference to the latest news from BioWare that Dragon Age 4 will be a single-player RPG.
Here, Marissa deep dives into EA's original plan to turn Dragon Age 4 into a multiplayer service game and how that would have impacted the dragon age community. This leads to a discussion on when microtransactions and service games can be beneficial and the various ways to make this model work without destroying the entire franchise.
Matt, Marissa, and Sacco bring up good and bad examples of how microtransactions have been implemented in well-known (and often successful) gaming franchises. This takes a look at sports games and battle passes – and Matt's addiction to Fortnite.
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In this podcast episode, we discuss:
Microtransaction and service games have changed the gaming industry – and not necessarily for the better. In this week's episode, we discuss the impact these have had on the gaming community, specifically in reference to the latest news from BioWare that Dragon Age 4 will be a single-player RPG.
Here, Marissa deep dives into EA's original plan to turn Dragon Age 4 into a multiplayer service game and how that would have impacted the dragon age community. This leads to a discussion on when microtransactions and service games can be beneficial and the various ways to make this model work without destroying the entire franchise.
Matt, Marissa, and Sacco bring up good and bad examples of how microtransactions have been implemented in well-known (and often successful) gaming franchises. This takes a look at sports games and battle passes – and Matt's addiction to Fortnite.
Like our content? Find more Crowned Heathens content on Facebook, Instagram, and Twitter. And make sure you're subscribed to us on YouTube.
In this podcast episode, we discuss:
- Shadow of War
- Dragon Age: Inquisition
- Dragon Age: Origins
- Star Wars: Battlefront
- Call of Duty: Zombies
- NHL 20
- Fortnite
- Call of Duty (Multiple)
- Stars Wars: The Fallen Order
- The Last of Us
- We Happy Few
- Resident Evil 7: Biohazard
- And a few others.